Adam Herst is a Toronto based artist, arts manager, and technology consultant. He is interested in the tension between ideas, their ownership, and their reproduction, and in exploring the proposition that ideas which are designed for dissemination will be disseminated. When Adam isn't creating art, he helps arts organizations and other non-profits make the most of their investments in technology.
(All works on this website created by Adam Herst are licensed under a Creative Commons Attribution 2.5 Canada License.)
In this workshop, participants will be introduced to generative art and the fundamentals of p5.js, a programming language developed for artists to simplify drawing with code. Participants will learn how to use the p5.js web editor to create sketches using built-in and user-defined shapes, animate the shapes to create dynamic sketches, introduce randomness to create sketches that are different each time they are run, and share the sketches over the web.
But for a long time, our static media, whether carvings in stone, ink on paper, or dye on celluloid, have strongly resisted the evolutionary impulse, exalting as a consequence the author's ability to determine the finished product. But, as in an oral tradition, digitized information has no "final cut."
After all, if your program can’t do anything more than what you could do quicker, better, or more creatively with a physical object, why bother using a computer at all.
When I hear what we call music, it seems to me that someone is talking. And talking about his feelings, or about his ideas of relationships. But when I hear traffic, the sound of traffic — here on Sixth Avenue, for instance — I don't have the feeling that anyone is talking. I have the feeling that sound is acting. And I love the activity of sound...I don't need sound to talk to me.
When we are involved in creative play, we are making something, but the point is not the something, but the making.